Some gifs of Light GRUN's progression
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Hi all!
I've found some gif's of the progression of Light GRUN that I thought I'd share.
Here is a side debugging cam view of the procedural generation and clean-up taking place:
...work on the bullet animation and magazine in Aseprite:
... bullets on screen with the reload on/off screen animation working. Basic set of floor tiles. Old green capsule enemies with countdown timers:
Health counter in Aseprite with animation:
Creating a wireframe enemy in blender with rigged skeleton:
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... imported into Godot to add colour and lighting:
Adding lighting environment, torchlight, torch sprite, health counters, loot drops.. toyed with having ammo as a limited item too... it wasn't fun! You either had none or too much!
After this point I added a colour changing background every so often and a speed increase every 500 distance units to make it harder and feel more like a game. This was based on feedback from a family and friends group of play testers!
Files
Get Light GRUN
Light GRUN
Point and shoot light gun / endless runner!
Status | Prototype |
Author | Flobblewurt |
Genre | Shooter |
Tags | 3D, Godot, lightgun, On-Rails Shooter |
Languages | English |
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